Module: wine Branch: master Commit: 9ba6784d22ee054b5cc692af84ee37b7b0e494f8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9ba6784d22ee054b5cc692af84...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Mar 25 22:50:26 2016 +0100
wined3d: Don't call glClampColorARB() on core profile.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7c367e4..2dd7b29 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7668,7 +7668,7 @@ static void shader_glsl_disable(void *shader_priv, struct wined3d_context *conte priv->vertex_pipe->vp_enable(gl_info, FALSE); priv->fragment_pipe->enable_extension(gl_info, FALSE);
- if (gl_info->supported[ARB_COLOR_BUFFER_FLOAT]) + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_COLOR_BUFFER_FLOAT]) { GL_EXTCALL(glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FIXED_ONLY_ARB)); checkGLcall("glClampColorARB");