Module: wine Branch: master Commit: faba8d734d70d821451ffd7c44bae96e06902a91 URL: http://source.winehq.org/git/wine.git/?a=commit;h=faba8d734d70d821451ffd7c44...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Nov 17 12:38:57 2010 +0100
wined3d: Send a notification that the GL texture changed in flip_surface().
Strictly speaking the texture doesn't get unloaded, but it does get associated with a different surface. The FBO cache in particular is much happier when it gets notified of these.
---
dlls/wined3d/surface.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index fa715b1..432eb9b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2710,6 +2710,9 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) { tmp = back->texture_name_srgb; back->texture_name_srgb = front->texture_name_srgb; front->texture_name_srgb = tmp; + + resource_unload((IWineD3DResourceImpl *)back); + resource_unload((IWineD3DResourceImpl *)front); }
{