Module: vkd3d Branch: master Commit: 62e15dac8dc58e5bc4db86257ddc9a074fb94173 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/62e15dac8dc58e5bc4db86257ddc9a...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Fri Jan 19 13:44:55 2024 +1000
tests/d3d12: Add a raw firstbit test to test_shader_instructions().
---
tests/d3d12.c | 33 +++++++++++++++++++++++++++++++-- 1 file changed, 31 insertions(+), 2 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index d2638f31..b17812b9 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -9179,6 +9179,30 @@ static void test_shader_instructions(void) 0x06000086, 0x00102032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0100003e, }; static struct named_shader ps_bits_vector = {"bits_vector", ps_bits_vector_code, sizeof(ps_bits_vector_code)}; + static const DWORD ps_firstbit_raw_code[] = + { + /* Without the fixup instructions emitted by fxc. */ +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantBuffer cb0[1], immediateIndexed + dcl_output o0.xyzw v4:float + firstbit_lo o0.x v4:uint, cb0[0].x v4:uint + firstbit_hi o0.y v4:uint, cb0[0].x v4:uint + firstbit_shi o0.z v4:uint, cb0[0].y v4:int + mov o0.w v4:float, l(0) <s:float> + ret +#endif + 0x43425844, 0xea469de0, 0x78a93361, 0xed27f28b, 0x8c34dd51, 0x00000001, 0x00000100, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000088, 0x00000050, 0x00000022, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x06000088, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000087, 0x00102022, + 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000089, 0x00102042, 0x00000000, 0x0020801a, + 0x00000000, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e, + }; + static struct named_shader ps_firstbit_raw = {"firstbit_raw", ps_firstbit_raw_code, sizeof(ps_firstbit_raw_code)}; static const DWORD ps_ishr_code[] = { #if 0 @@ -10553,6 +10577,12 @@ static void test_shader_instructions(void)
{&ps_bits_vector, {{{0x11111111, 0x00080000}}}, {{8, 1, 28, 19}}},
+ {&ps_firstbit_raw, {{{ 0, 0}}}, {{ ~0u, ~0u, ~0u, 0}}, false, true}, + {&ps_firstbit_raw, {{{0x80000000, 0x80000000}}}, {{ 31, 0, 1, 0}}}, + {&ps_firstbit_raw, {{{0x80000001, 0x80000001}}}, {{ 0, 0, 1, 0}}}, + {&ps_firstbit_raw, {{{0x11111111, 0x11111111}}}, {{ 0, 3, 3, 0}}}, + {&ps_firstbit_raw, {{{0x00080000, 0xffffffff}}}, {{ 19, 12, ~0u, 0}}, false, true}, + {&ps_ishr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}}, {&ps_ishr, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}}, @@ -11119,7 +11149,6 @@ static void test_shader_instructions(void) current_ps = uint_tests[i].ps; shader.pShaderBytecode = current_ps->code; shader.BytecodeLength = current_ps->size; - todo_if(uint_tests[i].is_todo) context.pipeline_state = create_pipeline_state(context.device, context.root_signature, desc.rt_format, NULL, &shader, NULL); if (!context.pipeline_state) @@ -11146,7 +11175,7 @@ static void test_shader_instructions(void)
transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - todo_if(uint_tests[i].todo_on_nvidia && is_nvidia_device(context.device)) + todo_if(uint_tests[i].is_todo || (uint_tests[i].todo_on_nvidia && is_nvidia_device(context.device))) check_sub_resource_uvec4(context.render_target, 0, queue, command_list, &uint_tests[i].output.u);
reset_command_list(command_list, context.allocator);