Module: vkd3d Branch: master Commit: 02182ce4f7efb6f552fb68b7abe82e561afce9e4 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=02182ce4f7efb6f552fb68b7...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon Apr 11 12:18:28 2022 -0500
tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in d3d12_runner_probe_vec4().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
tests/shader_runner_d3d12.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 06221691..c3eb5686 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -296,8 +296,6 @@ static void d3d12_runner_draw(struct shader_runner *r, ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, test_context->rtv, clear_color, 0, NULL); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0); - transition_resource_state(command_list, test_context->render_target, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
/* Finish the command list so that we can destroy objects. */ hr = ID3D12GraphicsCommandList_Close(command_list); @@ -314,11 +312,15 @@ static void d3d12_runner_probe_vec4(struct shader_runner *r, struct test_context *test_context = &runner->test_context; struct resource_readback rb;
+ transition_resource_state(test_context->list, test_context->render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); get_texture_readback_with_command_list(test_context->render_target, 0, &rb, test_context->queue, test_context->list); check_readback_data_vec4(&rb, rect, v, ulps); release_resource_readback(&rb); reset_command_list(test_context->list, test_context->allocator); + transition_resource_state(test_context->list, test_context->render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); }
static const struct shader_runner_ops d3d12_runner_ops =