Module: wine Branch: master Commit: 4454096db27e7560cce99367b45be3b24dd0894a URL: http://source.winehq.org/git/wine.git/?a=commit;h=4454096db27e7560cce99367b4...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Nov 6 00:11:19 2007 +0100
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
---
dlls/d3d9/tests/visual.c | 103 ++++++++++++++++------------------------------ 1 files changed, 35 insertions(+), 68 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 6362b5c..2214783 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -323,13 +323,13 @@ typedef struct { } test_data_t;
/* - * c7 mova ARGB mov ARGB - * -2.4 -2 0x00ffff00 -3 0x00ff0000 - * -1.6 -2 0x00ffff00 -2 0x00ffff00 - * -0.4 0 0x0000ffff -1 0x0000ff00 - * 0.4 0 0x0000ffff 0 0x0000ffff - * 1.6 2 0x00ff00ff 1 0x000000ff - * 2.4 2 0x00ff00ff 2 0x00ff00ff + * c7 rounded ARGB + * -2.4 -2 0x00ffff00 + * -1.6 -2 0x00ffff00 + * -0.4 0 0x0000ffff + * 0.4 0 0x0000ffff + * 1.6 2 0x00ff00ff + * 2.4 2 0x00ff00ff */ static void test_mova(IDirect3DDevice9 *device) { @@ -348,39 +348,14 @@ static void test_mova(IDirect3DDevice9 *device) 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ 0x0000ffff /* END */ }; - static const DWORD mov_test[] = { - 0xfffe0101, /* vs_1_1 */ - 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ - 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ - 0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */ - 0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */ - 0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */ - 0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */ - 0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */ - 0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */ - 0x00000001, 0xb0010000, 0xa0000007, /* mov a0.x, c7.x */ - 0x00000001, 0xd00f0000, 0xa0e42003, /* mov oD0, c[a0.x + 3] */ - 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ - 0x0000ffff /* END */ - };
- static const test_data_t test_data[2][6] = { - { - {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000}, - {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, - {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00}, - {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, - {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff}, - {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} - }, - { - {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, - {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, - {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, - {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, - {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}, - {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} - } + static const test_data_t test_data[] = { + {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, + {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, + {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, + {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, + {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}, + {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} };
static const float quad[][3] = { @@ -397,51 +372,43 @@ static void test_mova(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9 *vertex_declaration = NULL; IDirect3DVertexShader9 *mova_shader = NULL; - IDirect3DVertexShader9 *mov_shader = NULL; HRESULT hr; - int i, j; + int i;
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader); ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); - hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader); - ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); + hr = IDirect3DDevice9_SetVertexShader(device, mova_shader); + ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); + hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
- hr = IDirect3DDevice9_SetVertexShader(device, mov_shader); - ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); - for(j = 0; j < 2; ++j) + for (i = 0; i < (sizeof(test_data) / sizeof(test_data_t)); ++i) { - for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i) - { - DWORD color; + DWORD color;
- hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1); - ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[i].in, 1); + ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
- hr = IDirect3DDevice9_BeginScene(device); - ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
- hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float)); - ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
- hr = IDirect3DDevice9_EndScene(device); - ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
- hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
- color = getPixelColor(device, 320, 240); - ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n", - test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova"); + color = getPixelColor(device, 320, 240); + ok(color == test_data[i].out, "Expected color %08x, got %08x (for input %f)\n", test_data[i].out, color, test_data[i].in[0]);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0); - ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr); - } - hr = IDirect3DDevice9_SetVertexShader(device, mova_shader); - ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0); + ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr); }
hr = IDirect3DDevice9_SetVertexShader(device, NULL); @@ -2839,7 +2806,7 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); color = getPixelColor(device, 578, 430); - ok(color == 0x008262ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color); + ok(color == 0x008262ca || color == 0x008363ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
hr = IDirect3DDevice9_SetPixelShader(device, shader2); ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);