Module: wine Branch: stable Commit: fca9de2553d870e157d7aad8d87815e7e5d81de1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=fca9de2553d870e157d7aad8d8...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Jan 26 13:07:31 2017 +0100
wined3d: Add initial support for shader buffer views.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit 81878178303ed52a18330fdb668c7d1dc1c02ade) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/wined3d/buffer.c | 2 +- dlls/wined3d/view.c | 51 +++++++++++++++++++++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 53 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 6883b40..7d0552b 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -567,7 +567,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, } }
-static BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, +BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context, DWORD location) { const struct wined3d_gl_info *gl_info = context->gl_info; diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 18b7180..c63d913 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -121,6 +121,35 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target context_release(context); }
+static void create_buffer_texture(struct wined3d_gl_view *view, + struct wined3d_buffer *buffer, const struct wined3d_format *view_format) +{ + const struct wined3d_gl_info *gl_info; + struct wined3d_context *context; + + context = context_acquire(buffer->resource.device, NULL); + gl_info = context->gl_info; + if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT]) + { + FIXME("OpenGL implementation does not support buffer textures.\n"); + context_release(context); + return; + } + + wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER); + + view->target = GL_TEXTURE_BUFFER; + gl_info->gl_ops.gl.p_glGenTextures(1, &view->name); + + context_bind_texture(context, GL_TEXTURE_BUFFER, view->name); + GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object)); + checkGLcall("Create buffer texture"); + + context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING); + + context_release(context); +} + ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) { ULONG refcount = InterlockedIncrement(&view->refcount); @@ -415,7 +444,27 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
if (resource->type == WINED3D_RTYPE_BUFFER) { - FIXME("Buffer shader resource views not supported.\n"); + struct wined3d_buffer *buffer = buffer_from_resource(resource); + + if (desc->format_id == WINED3DFMT_UNKNOWN) + { + FIXME("Structured buffer views not supported.\n"); + } + else if (desc->flags & WINED3D_VIEW_BUFFER_RAW) + { + FIXME("Raw buffer views not supported.\n"); + } + else + { + /* FIXME: Support for buffer offsets can be implemented using ARB_texture_buffer_range. */ + if (desc->u.buffer.start_idx + || desc->u.buffer.count * view_format->byte_count != buffer->resource.size) + { + FIXME("Ignoring buffer range %u-%u.\n", desc->u.buffer.start_idx, desc->u.buffer.count); + } + + create_buffer_texture(&view->gl_view, buffer, view_format); + } } else { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a94aa64..3579e21 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3265,6 +3265,8 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN; void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; +BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, + struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;