Module: wine Branch: master Commit: 819e5fa623f309b59ce32d9eff208c74cbccf6fd URL: http://source.winehq.org/git/wine.git/?a=commit;h=819e5fa623f309b59ce32d9eff...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 10 22:22:18 2012 +0200
wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 47ace5d..c95506a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "equal"; break; + case WINED3DSIH_GE: op = "greaterThanEqual"; break; default: op = "<unhandled operator>"; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "=="; break; + case WINED3DSIH_GE: op = ">="; break; default: op = "<unhandled operator>"; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_EXPP */ shader_glsl_expp, /* WINED3DSIH_FRC */ shader_glsl_map2gl, /* WINED3DSIH_FTOI */ NULL, - /* WINED3DSIH_GE */ NULL, + /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_IADD */ shader_glsl_binop, /* WINED3DSIH_IEQ */ NULL, /* WINED3DSIH_IF */ shader_glsl_if,