Module: wine Branch: master Commit: ea8dfe640db7fcba8d7904ba70a971183a2a23b6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea8dfe640db7fcba8d7904ba70...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jul 20 00:24:27 2012 +0200
wined3d: Convert some uppercase hex constants to lowercase.
---
dlls/wined3d/device.c | 2 +- dlls/wined3d/directx.c | 4 ++-- dlls/wined3d/state.c | 4 ++-- dlls/wined3d/stateblock.c | 2 +- dlls/wined3d/surface.c | 16 ++++++++-------- dlls/wined3d/vertexdeclaration.c | 2 +- dlls/wined3d/wined3d_private.h | 29 +++++++++++++++-------------- 7 files changed, 30 insertions(+), 29 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0ed6230..332e0d3 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3337,7 +3337,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO warned = TRUE; }
- *( (DWORD *) dest_ptr) = 0xFF000000; + *(DWORD *)dest_ptr = 0xff000000; dest_ptr += sizeof(DWORD); } else diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 7aa2d25..2a6b83b 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4914,8 +4914,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte WINED3DVTXPCAPS_VERTEXFOG | WINED3DVTXPCAPS_TEXGEN;
- caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */ - caps->MaxVertexIndex = 0xFFFFF; + caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */ + caps->MaxVertexIndex = 0xfffff; caps->MaxStreams = MAX_STREAMS; caps->MaxStreamStride = 1024;
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index ce239b4..f4a9f13 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -586,7 +586,7 @@ static void shaderconstant(struct wined3d_context *context, const struct wined3d
static void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - DWORD enable = 0xFFFFFFFF; + DWORD enable = 0xffffffff; DWORD disable = 0x00000000;
if (use_vs(state)) @@ -3819,7 +3819,7 @@ static void transform_worldex(struct wined3d_context *context, const struct wine * GL_MODELVIEW2_ARB: 0x8722 * GL_MODELVIEW3_ARB: 0x8723 * etc - * GL_MODELVIEW31_ARB: 0x873F + * GL_MODELVIEW31_ARB: 0x873f */ if(matrix == 1) glMat = GL_MODELVIEW1_ARB; else glMat = GL_MODELVIEW2_ARB - 2 + matrix; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index a09c2f9..9660f2e 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1228,7 +1228,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock) state->render_states[WINED3D_RS_COLORWRITEENABLE1] = 0x0000000f; state->render_states[WINED3D_RS_COLORWRITEENABLE2] = 0x0000000f; state->render_states[WINED3D_RS_COLORWRITEENABLE3] = 0x0000000f; - state->render_states[WINED3D_RS_BLENDFACTOR] = 0xFFFFFFFF; + state->render_states[WINED3D_RS_BLENDFACTOR] = 0xffffffff; state->render_states[WINED3D_RS_SRGBWRITEENABLE] = 0; state->render_states[WINED3D_RS_DEPTHBIAS] = 0; state->render_states[WINED3D_RS_WRAP8] = 0; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5eb4085..49c0f33 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3820,9 +3820,9 @@ do { \ BYTE *d = buf; for (x = 0; x < width; ++x, d += 3) { - d[0] = (color ) & 0xFF; - d[1] = (color >> 8) & 0xFF; - d[2] = (color >> 16) & 0xFF; + d[0] = (color ) & 0xff; + d[1] = (color >> 8) & 0xff; + d[2] = (color >> 16) & 0xff; } break; } @@ -4635,7 +4635,7 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25 else if (pal->flags & WINEDDPCAPS_ALPHA) table[i][3] = pal->palents[i].peFlags; else - table[i][3] = 0xFF; + table[i][3] = 0xff; } } } @@ -4704,7 +4704,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI Dest = (WORD *) (dst + y * outpitch); for (x = 0; x < width; x++ ) { WORD color = *Source++; - *Dest = ((color & 0xFFC0) | ((color & 0x1F) << 1)); + *Dest = ((color & 0xffc0) | ((color & 0x1f) << 1)); if (!color_in_range(&surface->src_blt_color_key, color)) *Dest |= 0x0001; Dest++; @@ -6757,7 +6757,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT * case BLACKNESS: hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, 0); break; - case 0xAA0029: /* No-op */ + case 0xaa0029: /* No-op */ break; case WHITENESS: hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, ~0U); @@ -6916,8 +6916,8 @@ do { \ else { LONG dstyinc = dst_map.row_pitch, dstxinc = bpp; - DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; - DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF; + DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff; + DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff; if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) { /* The color keying flags are checked for correctness in ddraw */ diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c index f3b42ff..ff8c07c 100644 --- a/dlls/wined3d/vertexdeclaration.c +++ b/dlls/wined3d/vertexdeclaration.c @@ -315,7 +315,7 @@ static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_ BOOL has_specular = !!(fvf & WINED3DFVF_SPECULAR);
DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; - DWORD texcoords = (fvf & 0xFFFF0000) >> 16; + DWORD texcoords = (fvf & 0xffff0000) >> 16; struct wined3d_fvf_convert_state state; unsigned int size; unsigned int idx; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 70245a7..38f4147 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -187,10 +187,11 @@ static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_l * * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format */ -static inline float float_16_to_32(const unsigned short *in) { +static inline float float_16_to_32(const unsigned short *in) +{ const unsigned short s = ((*in) & 0x8000); - const unsigned short e = ((*in) & 0x7C00) >> 10; - const unsigned short m = (*in) & 0x3FF; + const unsigned short e = ((*in) & 0x7c00) >> 10; + const unsigned short m = (*in) & 0x3ff; const float sgn = (s ? -1.0f : 1.0f);
if(e == 0) { @@ -800,15 +801,15 @@ extern int num_lock DECLSPEC_HIDDEN; /* ------------------ */ #define GL_EXTCALL(f) (gl_info->f)
-#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) -#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF) -#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF) -#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF) +#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff) +#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff) +#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff) +#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
-#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) -#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) -#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) -#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) +#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f) +#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f) +#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f) +#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
#define D3DCOLORTOGLFLOAT4(dw, vec) do { \ (vec)[0] = D3DCOLOR_R(dw); \ @@ -1329,10 +1330,10 @@ enum wined3d_pci_device CARD_AMD_RADEON_HD6550D = 0x9640, CARD_AMD_RADEON_HD6600 = 0x6758, CARD_AMD_RADEON_HD6600M = 0x6741, - CARD_AMD_RADEON_HD6700 = 0x68BA, + CARD_AMD_RADEON_HD6700 = 0x68ba, CARD_AMD_RADEON_HD6800 = 0x6739, CARD_AMD_RADEON_HD6900 = 0x6719, - CARD_AMD_RADEON_HD7900 = 0x679A, + CARD_AMD_RADEON_HD7900 = 0x679a,
CARD_NVIDIA_RIVA_128 = 0x0018, CARD_NVIDIA_RIVA_TNT = 0x0020, @@ -1353,7 +1354,7 @@ enum wined3d_pci_device CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */ CARD_NVIDIA_GEFORCE_7600 = 0x0391, CARD_NVIDIA_GEFORCE_7800GT = 0x0092, - CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */ + CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */ CARD_NVIDIA_GEFORCE_8300GS = 0x0423, CARD_NVIDIA_GEFORCE_8400GS = 0x0404, CARD_NVIDIA_GEFORCE_8500GT = 0x0421,