Module: wine Branch: master Commit: bb4f75059214a8b002b629a9ea471ca2a56ec36a URL: http://source.winehq.org/git/wine.git/?a=commit;h=bb4f75059214a8b002b629a9ea...
Author: Michael Stefaniuc mstefani@redhat.de Date: Wed Jul 6 13:23:44 2011 +0200
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
---
dlls/d3d9/d3d9_private.h | 3 +-- dlls/d3d9/device.c | 2 +- dlls/d3d9/shader.c | 15 +++++++++------ 3 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 78e497f..7cd11ee 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -407,8 +407,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, * IDirect3DVertexShader implementation structure */ typedef struct IDirect3DVertexShader9Impl { - /* IUnknown fields */ - const IDirect3DVertexShader9Vtbl *lpVtbl; + IDirect3DVertexShader9 IDirect3DVertexShader9_iface; LONG ref; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parentDevice; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 46f71ca..8646eb2 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2289,7 +2289,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex }
TRACE("Created vertex shader %p.\n", object); - *shader = (IDirect3DVertexShader9 *)object; + *shader = &object->IDirect3DVertexShader9_iface;
return D3D_OK; } diff --git a/dlls/d3d9/shader.c b/dlls/d3d9/shader.c index a063b0c..7da93c0 100644 --- a/dlls/d3d9/shader.c +++ b/dlls/d3d9/shader.c @@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) { - return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, lpVtbl); + return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, IDirect3DVertexShader9_iface); }
static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object) @@ -48,7 +48,7 @@ static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *i
static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) { - IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface; + IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface); ULONG refcount = InterlockedIncrement(&shader->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount); @@ -66,7 +66,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) { - IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface; + IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface); ULONG refcount = InterlockedDecrement(&shader->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount); @@ -88,9 +88,11 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device) { + IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface); + TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice; + *device = (IDirect3DDevice9 *)shader->parentDevice; IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device); @@ -101,12 +103,13 @@ static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size) { + IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface); HRESULT hr;
TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
wined3d_mutex_lock(); - hr = wined3d_shader_get_byte_code(((IDirect3DVertexShader9Impl *)iface)->wined3d_shader, data, data_size); + hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); wined3d_mutex_unlock();
return hr; @@ -138,7 +141,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im HRESULT hr;
shader->ref = 1; - shader->lpVtbl = &d3d9_vertexshader_vtbl; + shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
wined3d_mutex_lock(); hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,