Module: wine Branch: master Commit: b924ccb6998cfb008ae4cb536b16390bf1c6c45b URL: http://source.winehq.org/git/wine.git/?a=commit;h=b924ccb6998cfb008ae4cb536b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jan 27 11:36:35 2017 +0100
wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.
Instead of trying to replicate the wined3d_buffer_map() logic in wined3d_buffer_unmap().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 5303d09..b31394b 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1158,7 +1158,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer) return; }
- if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object) + if (buffer->map_ptr) { struct wined3d_device *device = buffer->resource.device; const struct wined3d_gl_info *gl_info;