Module: wine Branch: master Commit: 18546a65e6e68427ed49c4ea5a601972fb8a4de0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=18546a65e6e68427ed49c4ea5a...
Author: Markus Amsler markus.amsler@oribi.org Date: Mon Nov 20 10:47:49 2006 +0100
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
---
dlls/d3d8/device.c | 1 - dlls/d3d9/device.c | 1 - dlls/wined3d/device.c | 4 ---- 3 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 0baa5ac..2c9329f 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -698,7 +698,6 @@ static HRESULT WINAPI IDirect3DDevice8 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); if(hr == D3D_OK && pZStencilSurface != NULL){ IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface); - IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface); }else{ FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n"); *ppZStencilSurface = NULL; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 9b31289..34a2e1c 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -433,7 +433,6 @@ static HRESULT WINAPI IDirect3DDevice9 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); if(hr == D3D_OK && pZStencilSurface != NULL){ IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface); - IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface); }else{ FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); *ppZStencilSurface = NULL; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a42d91c..9812c6f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6981,10 +6981,6 @@ static HRESULT WINAPI IWineD3DDeviceIm *ppZStencilSurface = This->depthStencilBuffer; TRACE("(%p) : zStencilSurface returning %p\n", This, *ppZStencilSurface);
- if(*ppZStencilSurface != NULL) { - /* Note inc ref on returned surface */ - IWineD3DSurface_AddRef(*ppZStencilSurface); - } return WINED3D_OK; }