Module: wine Branch: master Commit: ef292a1a963a39374b615674db6ab8fb4fc6ef4f URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef292a1a963a39374b615674db...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 1 09:50:48 2014 +0200
d3d9/tests: Handle the Windows 8 testbot results in test_vshader_input().
---
dlls/d3d9/tests/visual.c | 28 ++++++++++++++++++++++------ 1 file changed, 22 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index c79e6f2..d09fb61 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -7122,6 +7122,9 @@ static void test_vshader_input(IDirect3DDevice9 *device) unsigned int i; float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0}; float no_normalize[4] = {1.0, 1.0, 1.0, 1.0}; + D3DADAPTER_IDENTIFIER9 identifier; + IDirect3D9 *d3d; + BOOL warp;
struct vertex quad1_color[] = { {-1.0, -1.0, 0.1, 0x00ff8040}, @@ -7148,6 +7151,13 @@ static void test_vshader_input(IDirect3DDevice9 *device) 1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0, };
+ hr = IDirect3DDevice9_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get D3D object, hr %#x.\n", hr); + hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier); + ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr); + warp = !strcmp(identifier.Description, "Microsoft Basic Render Driver"); + IDirect3D9_Release(d3d); + hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr); hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd); @@ -7232,8 +7242,10 @@ static void test_vshader_input(IDirect3DDevice9 *device)
/* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */ color = getPixelColor(device, 480, 360); - ok(color == 0x00ffff00 || color ==0x00ff0000, - "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00ffff00\n", color); + /* On the Windows 8 testbot (WARP) the draw succeeds, but uses + * mostly random data as input. */ + ok(color == 0x00ffff00 || color == 0x00ff0000 || broken(warp), + "Got unexpected color 0x%08x for quad 2 (1crd).\n", color); color = getPixelColor(device, 160, 120); /* Same as above, accept both the last used value and 0.0 for the undefined streams */ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), @@ -7246,8 +7258,11 @@ static void test_vshader_input(IDirect3DDevice9 *device) ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1), "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00ffff80\n", color); color = getPixelColor(device, 480, 360); - /* Accept the clear color as well in this case, since SW VP returns an error */ - ok(color == 0x00ffff00 || color == 0x00ff0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00ffff00\n", color); + /* Accept the clear color as well in this case, since SW VP + * returns an error. On the Windows 8 testbot (WARP) the draw + * succeeds, but uses mostly random data as input. */ + ok(color == 0x00ffff00 || color == 0x00ff0000 || broken(warp), + "Got unexpected color 0x%08x for quad 2 (1crd).\n", color); color = getPixelColor(device, 160, 120); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00ff0080\n", color); @@ -7314,8 +7329,9 @@ static void test_vshader_input(IDirect3DDevice9 *device) * * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2). */ - ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000, - "Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000ff, 0x00808080 or 0x00000000\n", color); + ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000 + || broken(color_match(color, D3DCOLOR_ARGB(0x00, 0x0b, 0x75, 0x80), 1)), + "Got unexpected color 0x%08x for quad 2 (different colors).\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);