Module: wine Branch: master Commit: f3a0465c5c9d47e834b2ed7eec44b94171fed8e2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3a0465c5c9d47e834b2ed7eec...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Wed Feb 22 22:32:02 2017 +0000
d3d9/tests: AMD r500 needs dummy texture output from vertex shaders for point sprites to work.
Signed-off-by: Stefan Dösinger stefandoesinger@gmx.at Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/tests/visual.c | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 72005ff..c8cab8c 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -10445,6 +10445,9 @@ static void test_pointsize(void) vertex_pointsize = {64.0f, 64.0f, 0.1f, 48.0f}, vertex_pointsize_scaled = {64.0f, 64.0f, 0.1f, 24.0f}, vertex_pointsize_zero = {64.0f, 64.0f, 0.1f, 0.0f}; + /* Writing a texture coordinate from the shader is technically unnecessary, but is required + * to make Windows AMD r500 drivers work. Without it, texture coordinates in the pixel + * shaders are 0. */ static const DWORD vshader_code[] = { 0xfffe0101, /* vs_1_1 */ @@ -10453,6 +10456,8 @@ static void test_pointsize(void) 0x00000004, 0x800f0000, 0x90550000, 0xa0e40001, 0x80e40000, /* mad r0, v0.y, c1, r0 */ 0x00000004, 0x800f0000, 0x90aa0000, 0xa0e40002, 0x80e40000, /* mad r0, v0.z, c2, r0 */ 0x00000004, 0xc00f0000, 0x90ff0000, 0xa0e40003, 0x80e40000, /* mad oPos, v0.w, c3, r0 */ + 0x00000001, 0xe00f0000, 0x90e40000, /* mov oT0, v0 */ + 0x00000001, 0xe00f0001, 0x90e40000, /* mov oT1, v0 */ 0x0000ffff }; static const DWORD vshader_psize_code[] = @@ -10464,7 +10469,9 @@ static void test_pointsize(void) 0x00000004, 0x800f0000, 0x90550000, 0xa0e40001, 0x80e40000, /* mad r0, v0.y, c1, r0 */ 0x00000004, 0x800f0000, 0x90aa0000, 0xa0e40002, 0x80e40000, /* mad r0, v0.z, c2, r0 */ 0x00000004, 0xc00f0000, 0x90ff0000, 0xa0e40003, 0x80e40000, /* mad oPos, v0.w, c3, r0 */ - 0x00000001, 0xc00f0002, 0x90000001, /* mov oPts, v1.x */ + 0x00000001, 0xc00f0002, 0x90000001, /* mov oPts, v1.x */ + 0x00000001, 0xe00f0000, 0x90e40000, /* mov oT0, v0 */ + 0x00000001, 0xe00f0001, 0x90e40000, /* mov oT1, v0 */ 0x0000ffff }; static const DWORD pshader_code[] = @@ -10508,10 +10515,14 @@ static void test_pointsize(void) 0xfffe0300, /* vs_3_0 */ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ + 0x0200001f, 0x80000005, 0xe00f0001, /* dcl_texcoord0 o1 */ + 0x0200001f, 0x80010005, 0xe00f0002, /* dcl_texcoord1 o2 */ 0x03000005, 0x800f0000, 0x90000000, 0xa0e40000, /* mul r0, v0.x, c0 */ 0x04000004, 0x800f0000, 0x90550000, 0xa0e40001, 0x80e40000, /* mad r0, v0.y, c1, r0 */ 0x04000004, 0x800f0000, 0x90aa0000, 0xa0e40002, 0x80e40000, /* mad r0, v0.z, c2, r0 */ 0x04000004, 0xe00f0000, 0x90ff0000, 0xa0e40003, 0x80e40000, /* mad o0, v0.w, c3, r0 */ + 0x02000001, 0xe00f0001, 0x90000000, /* mov o1, v0.x */ + 0x02000001, 0xe00f0002, 0x90000000, /* mov o2, v0.x */ 0x0000ffff }; static const DWORD vshader3_psize_code[] = @@ -10521,11 +10532,15 @@ static void test_pointsize(void) 0x0200001f, 0x80000004, 0x90010001, /* dcl_psize v1.x */ 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ 0x0200001f, 0x80000004, 0xe00f0001, /* dcl_psize o1 */ + 0x0200001f, 0x80000005, 0xe00f0002, /* dcl_texcoord0 o2 */ + 0x0200001f, 0x80010005, 0xe00f0003, /* dcl_texcoord1 o3 */ 0x03000005, 0x800f0000, 0x90000000, 0xa0e40000, /* mul r0, v0.x, c0 */ 0x04000004, 0x800f0000, 0x90550000, 0xa0e40001, 0x80e40000, /* mad r0, v0.y, c1, r0 */ 0x04000004, 0x800f0000, 0x90aa0000, 0xa0e40002, 0x80e40000, /* mad r0, v0.z, c2, r0 */ 0x04000004, 0xe00f0000, 0x90ff0000, 0xa0e40003, 0x80e40000, /* mad o0, v0.w, c3, r0 */ 0x02000001, 0xe00f0001, 0x90000001, /* mov o1, v1.x */ + 0x02000001, 0xe00f0002, 0x90000000, /* mov o2, v0.x */ + 0x02000001, 0xe00f0003, 0x90000000, /* mov o3, v0.x */ 0x0000ffff }; static const DWORD pshader3_code[] =