Module: wine Branch: master Commit: 64b14c0ecdd13530a92ff636c451523a99253a0b URL: http://source.winehq.org/git/wine.git/?a=commit;h=64b14c0ecdd13530a92ff636c4...
Author: Maarten Lankhorst m.b.lankhorst@gmail.com Date: Thu Nov 11 14:03:28 2010 +0100
quartz: Start DirectSound renderer as soon as possible.
Makes directsound switch to silent playback even when no buffers are playing, fixes glitching on starting playback from a stopped buffer.
---
dlls/quartz/dsoundrender.c | 13 +++++++++++++ 1 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index d8dd45b..ca58b98 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -457,6 +457,19 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv) ERR("Cannot create Direct Sound object (%x)\n", hr); else hr = IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY); + if (SUCCEEDED(hr)) { + IDirectSoundBuffer *buf; + DSBUFFERDESC buf_desc; + memset(&buf_desc,0,sizeof(DSBUFFERDESC)); + buf_desc.dwSize = sizeof(DSBUFFERDESC); + buf_desc.dwFlags = DSBCAPS_PRIMARYBUFFER; + hr = IDirectSound_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL); + if (SUCCEEDED(hr)) { + IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING); + IUnknown_Release(buf); + } + hr = S_OK; + } }
if (SUCCEEDED(hr))