Module: wine Branch: master Commit: 1237e8065eefd3f001db84b62db356c01a9438f3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1237e8065eefd3f001db84b62d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Oct 19 12:00:01 2010 +0200
wined3d: Properly flip in surface_blt_to_drawable().
We want to flip the coordinate system, not just the rectangle.
---
dlls/wined3d/surface.c | 12 ++++-------- 1 files changed, 4 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index fe46665..6ebffbe 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4336,16 +4336,12 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
context = context_acquire(device, This); context_apply_blit_state(context, device); + + dst_rect = src_rect; if (context->render_offscreen) { - dst_rect.left = src_rect.left; - dst_rect.right = src_rect.right; - dst_rect.top = src_rect.bottom; - dst_rect.bottom = src_rect.top; - } - else - { - dst_rect = src_rect; + dst_rect.top = This->currentDesc.Height - dst_rect.top; + dst_rect.bottom = This->currentDesc.Height - dst_rect.bottom; }
swapchain = This->container.type == WINED3D_CONTAINER_SWAPCHAIN ? This->container.u.swapchain : NULL;