Module: wine Branch: master Commit: eea57f4ec05db1c575ce750cf4c68964a766e52c URL: https://source.winehq.org/git/wine.git/?a=commit;h=eea57f4ec05db1c575ce750cf...
Author: Zebediah Figura zfigura@codeweavers.com Date: Wed Mar 9 18:46:35 2022 -0600
d3d11: Do not print a FIXME for dynamic linking when zero class instances are passed.
Many applications pass a non-NULL array pointer but a count of zero.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 0a44a7c4f8e..cda1a97f974 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -730,7 +730,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_PSSetShader(ID3D11DeviceConte TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count);
- if (class_instances) + if (class_instance_count) FIXME("Dynamic linking is not implemented yet.\n");
wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, @@ -755,7 +755,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_VSSetShader(ID3D11DeviceConte TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count);
- if (class_instances) + if (class_instance_count) FIXME("Dynamic linking is not implemented yet.\n");
wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, @@ -941,7 +941,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_GSSetShader(ID3D11DeviceConte TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count);
- if (class_instances) + if (class_instance_count) FIXME("Dynamic linking is not implemented yet.\n");
wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, @@ -1544,7 +1544,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_HSSetShader(ID3D11DeviceConte TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count);
- if (class_instances) + if (class_instance_count) FIXME("Dynamic linking is not implemented yet.\n");
wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL, @@ -1588,7 +1588,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_DSSetShader(ID3D11DeviceConte TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count);
- if (class_instances) + if (class_instance_count) FIXME("Dynamic linking is not implemented yet.\n");
wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, @@ -1659,7 +1659,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceConte TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count);
- if (class_instances) + if (class_instance_count) FIXME("Dynamic linking is not implemented yet.\n");
wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE,