Module: wine Branch: master Commit: 2b0271b185bfa9b904d2e2c5c0ba373ab471f84a URL: http://source.winehq.org/git/wine.git/?a=commit;h=2b0271b185bfa9b904d2e2c5c0...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Dec 4 10:21:01 2009 +0100
wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer with FBOs.
This is used by the offscreen render target->texture blit code if FBOs are enabled, but FBO_blit is not supported
---
dlls/wined3d/device.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 12003d6..5c5f6ed 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1882,6 +1882,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
switch(wined3d_settings.offscreen_rendering_mode) { case ORM_FBO: + This->offscreenBuffer = GL_COLOR_ATTACHMENT0; + break; + case ORM_PBUFFER: This->offscreenBuffer = GL_BACK; break;