Module: wine Branch: master Commit: b58a5a55ba2e901e3b06d2ba37b6b50e6895e42d URL: https://source.winehq.org/git/wine.git/?a=commit;h=b58a5a55ba2e901e3b06d2ba3...
Author: Zebediah Figura z.figura12@gmail.com Date: Thu Feb 20 20:21:31 2020 -0600
d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 90dec4aaa7..c2112445d8 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
wined3d_mutex_lock(); hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock();
return hr;