Module: vkd3d Branch: master Commit: 85892db65fa9013084cb814a544595ac093ed7c2 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=85892db65fa9013084cb814a...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon Mar 22 17:02:40 2021 -0500
vkd3d-shader: Treat global variables as written to only if they are uniform.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_codegen.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 595e7da..21bd9ab 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -398,7 +398,8 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry) { - var->first_write = 1; + if (var->is_uniform) + var->first_write = 1; }
LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)