Module: wine Branch: master Commit: ed9188c4f80a56e774b1c4a8f0d846ce7f84b35b URL: http://source.winehq.org/git/wine.git/?a=commit;h=ed9188c4f80a56e774b1c4a8f0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Nov 4 08:47:46 2014 +0100
d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
---
dlls/d3d10core/d3d10core_private.h | 1 - dlls/d3d10core/device.c | 49 ++++++++++++++++++++++++++++++++++---- 2 files changed, 44 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 845ddab..29f5653 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -325,7 +325,6 @@ struct d3d10_device
struct d3d10_blend_state *blend_state; float blend_factor[4]; - UINT sample_mask; struct d3d10_depthstencil_state *depth_stencil_state; UINT stencil_ref; struct d3d10_rasterizer_state *rasterizer_state; diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 05639b9..ad6bc4d 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -462,13 +462,53 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) { struct d3d10_device *device = impl_from_ID3D10Device(iface); + const D3D10_BLEND_DESC *desc;
- TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n", + TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n", iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
- device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state); + if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f) + FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n", + blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]); memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor)); - device->sample_mask = sample_mask; + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask); + if (!(device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state))) + { + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE, D3D10_COLOR_WRITE_ENABLE_ALL); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE1, D3D10_COLOR_WRITE_ENABLE_ALL); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE2, D3D10_COLOR_WRITE_ENABLE_ALL); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE3, D3D10_COLOR_WRITE_ENABLE_ALL); + return; + } + + desc = &device->blend_state->desc; + /* glSampleCoverage() */ + if (desc->AlphaToCoverageEnable) + FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable); + /* glEnableIndexedEXT(GL_BLEND, ...) */ + FIXME("Per-rendertarget blend enable not implemented.\n"); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->BlendEnable[0]); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->SrcBlend); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->DestBlend); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->BlendOp); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->SrcBlendAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->DestBlendAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->BlendOpAlpha); + FIXME("Color mask > 3 not implemented.\n"); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE, desc->RenderTargetWriteMask[0]); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE1, desc->RenderTargetWriteMask[1]); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE2, desc->RenderTargetWriteMask[2]); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_COLORWRITEENABLE3, desc->RenderTargetWriteMask[3]); }
static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface, @@ -1105,7 +1145,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface, if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL)) ID3D10BlendState_AddRef(*blend_state); memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor)); - *sample_mask = device->sample_mask; + *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK); }
static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface, @@ -2414,7 +2454,6 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) device->blend_factor[1] = 1.0f; device->blend_factor[2] = 1.0f; device->blend_factor[3] = 1.0f; - device->sample_mask = D3D10_DEFAULT_SAMPLE_MASK;
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) {