Module: wine Branch: master Commit: 695c69f6a0a4a1953dabe1bf42c4585a4854b037 URL: http://source.winehq.org/git/wine.git/?a=commit;h=695c69f6a0a4a1953dabe1bf42...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 9 14:31:28 2009 +0100
wined3d: Use shader_glsl_get_write_mask_size() to calculate the write mask size.
---
dlls/wined3d/glsl_shader.c | 9 +++++++-- dlls/wined3d/wined3d_private.h | 1 - 2 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6d82a6a..88c78d2 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2492,6 +2492,7 @@ static void pshader_glsl_texdp3tex(const SHADER_OPCODE_ARG *arg) DWORD sampler_idx = arg->dst & WINED3DSP_REGNUM_MASK; DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; DWORD sampler_type = arg->reg_maps->samplers[sampler_idx] & WINED3DSP_TEXTURETYPE_MASK; + UINT mask_size;
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, &src0_param);
@@ -2501,8 +2502,10 @@ static void pshader_glsl_texdp3tex(const SHADER_OPCODE_ARG *arg) * It is a dependent read - not valid with conditional NP2 textures */ shader_glsl_get_sample_function(sampler_type, 0, &sample_function); + mask_size = shader_glsl_get_write_mask_size(sample_function.coord_mask);
- switch(count_bits(sample_function.coord_mask)) { + switch(mask_size) + { case 1: sprintf(coord_param, "dot(gl_TexCoord[%u].xyz, %s)", sampler_idx, src0_param.param_str); @@ -2517,8 +2520,10 @@ static void pshader_glsl_texdp3tex(const SHADER_OPCODE_ARG *arg) sprintf(coord_param, "vec3(dot(gl_TexCoord[%u].xyz, %s), 0.0, 0.0)", sampler_idx, src0_param.param_str); break; + default: - FIXME("Unexpected mask bitcount %d\n", count_bits(sample_function.coord_mask)); + FIXME("Unexpected mask size %u\n", mask_size); + break; } shader_glsl_gen_sample_code(arg, sampler_idx, coord_param, &sample_function, WINED3DVS_NOSWIZZLE, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 846a15a..add283a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2099,7 +2099,6 @@ BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize
/* Math utils */ void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2); -unsigned int count_bits(unsigned int mask); UINT wined3d_log2i(UINT32 x);
/* TODO: Make this dynamic, based on shader limits ? */