Module: wine Branch: master Commit: 4b34b5646cf22b78da1d6d7513fbead7934cb791 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b34b5646cf22b78da1d6d7513...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Mar 4 00:05:24 2016 +0100
wined3d: Get resource info from the texture in context_apply_blit_state().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index d1966b9..500904d 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2462,7 +2462,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine wined3d_texture_load(rt->container, context, FALSE);
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->container->resource.draw_binding); - if (rt->resource.format->id != WINED3DFMT_NULL) + if (rt->container->resource.format->id != WINED3DFMT_NULL) rt_mask = 1; else rt_mask = 0;