Module: wine Branch: master Commit: 84553fd8645d4a4a6065e7ea1b9e2094f834a788 URL: http://source.winehq.org/git/wine.git/?a=commit;h=84553fd8645d4a4a6065e7ea1b...
Author: Alexander Dorofeyev alexd4@inbox.lv Date: Mon Apr 7 00:06:15 2008 +0300
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_GetData.
---
dlls/wined3d/query.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index 85832e4..2b95d38 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -327,11 +327,15 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void WARN("Query context not active, reporting GPU idle\n"); *data = TRUE; } else if(GL_SUPPORT(APPLE_FENCE)) { + ENTER_GL(); *data = GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId)); checkGLcall("glTestFenceAPPLE"); + LEAVE_GL(); } else if(GL_SUPPORT(NV_FENCE)) { + ENTER_GL(); *data = GL_EXTCALL(glTestFenceNV(((WineQueryEventData *)This->extendedData)->fenceId)); checkGLcall("glTestFenceNV"); + LEAVE_GL(); } else { WARN("(%p): reporting GPU idle\n", This); *data = TRUE;