Module: wine Branch: master Commit: 629801bccbab2758a8971c6f45455455e202b160 URL: http://source.winehq.org/git/wine.git/?a=commit;h=629801bccbab2758a8971c6f45...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Apr 22 10:48:33 2009 +0200
wined3d: Get rid of the token field from struct wined3d_shader_src_param.
---
dlls/wined3d/arb_program_shader.c | 2 -- dlls/wined3d/baseshader.c | 1 - dlls/wined3d/glsl_shader.c | 1 - dlls/wined3d/wined3d_private.h | 1 - 4 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 3ce6953..5a77f44 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1078,7 +1078,6 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins) struct wined3d_shader_src_param tmp_src = ins->src[0]; tmp_src.swizzle = ((ins->src[0].swizzle >> WINED3DSP_SWIZZLE_SHIFT) & 0x3) * (0x55 << WINED3DSP_SWIZZLE_SHIFT); - tmp_src.token = (tmp_src.token & ~WINED3DSP_SWIZZLE_MASK) | tmp_src.swizzle; shader_arb_add_src_param(ins, &tmp_src, src0_param); shader_addline(buffer, "ARL A0.x, %s;\n", src0_param); } @@ -1627,7 +1626,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins) tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i; shader_hw_map2gl(&tmp_ins); ++tmp_src[1].register_idx; - ++tmp_src[1].token; } }
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 05cbe9e..ceb2473 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -248,7 +248,6 @@ static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_ src->swizzle = param & WINED3DSP_SWIZZLE_MASK; src->modifiers = param & WINED3DSP_SRCMOD_MASK; src->rel_addr = rel_addr; - src->token = param; }
/* Note that this does not count the loop register diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 823097d..e5affd2 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2122,7 +2122,6 @@ static void shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i; shader_glsl_dot(&tmp_ins); ++tmp_src[1].register_idx; - ++tmp_src[1].token; } }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b7bf220..758193e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -468,7 +468,6 @@ struct wined3d_shader_src_param DWORD swizzle; DWORD modifiers; const struct wined3d_shader_src_param *rel_addr; - DWORD token; };
struct wined3d_shader_instruction