Module: wine Branch: master Commit: fc50e2b70bcc91ae6f863f0f4433cbeb306feda6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=fc50e2b70bcc91ae6f863f0f44...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Dec 10 21:54:35 2012 +0100
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
---
dlls/d3d10core/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 7e909a9..8074380 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device struct d3d10_geometry_shader *object; HRESULT hr;
- FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n", + TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", iface, byte_code, byte_code_length, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));