Module: wine Branch: master Commit: 393b2f137cc086e234857635bccc7d70e0051435 URL: http://source.winehq.org/git/wine.git/?a=commit;h=393b2f137cc086e234857635bc...
Author: Matteo Bruni mbruni@codeweavers.com Date: Thu Mar 8 18:22:17 2012 +0100
d3d9/tests: Reenable a VS fog test.
---
dlls/d3d9/tests/visual.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 72e4d21..a0695a7 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -1847,7 +1847,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device) {0x00fd0200, 0x00f50200, 0x00f50a00, 0x00e91600, 0x00d92600, 0x00c73800, 0x00b24d00, 0x009c6300, 0x00867900, 0x00728d00, 0x005ea100}},
-#if 0 /* FIXME: these fail on GeForce 8500 */ + /* These tests fail on older Nvidia drivers */ /* foggy vertex shader */ {2, 0, D3DFOG_NONE, D3DFOG_NONE, {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, @@ -1861,7 +1861,6 @@ static void fog_with_shader_test(IDirect3DDevice9 *device) {2, 0, D3DFOG_LINEAR, D3DFOG_NONE, {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, -#endif
/* foggy vertex shader and pixel shader. First 4 tests with vertex fog, * all using the fixed fog-coord linear fog