Module: vkd3d Branch: master Commit: 5da59641b038dbe1cf5f2ea4fdb15d051e6f70d7 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=5da59641b038dbe1cf5f2ea4...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Apr 29 11:38:13 2019 +0200
vkd3d: Share Vulkan render pass objects between D3D12 pipeline states.
For example, World of Warcraft creates 28 render passes for pipeline state objects instead of 600+ render passes. Other games appears to use similarly low number of render passes, e.g. 8, 17, 26, 60.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
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libs/vkd3d/device.c | 6 +- libs/vkd3d/state.c | 260 ++++++++++++++++++++++++++++++++++++++------- libs/vkd3d/vkd3d_private.h | 30 +++++- 3 files changed, 254 insertions(+), 42 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=5da59641b038dbe1cf5f...