Module: wine Branch: master Commit: a6db6688950deb5605d49b7e37d6ea56bec13da2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a6db6688950deb5605d49b7e37...
Author: Frédéric Delanoy frederic.delanoy@gmail.com Date: Thu Nov 29 17:04:32 2012 +0100
wined3d: Add some 'fall through' comments (coverity).
---
dlls/wined3d/glsl_shader.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9490552..3cac7d8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5126,8 +5126,10 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf { case WINED3D_TOP_BUMPENVMAP_LUMINANCE: lum_map |= 1 << stage; + /* fall through */ case WINED3D_TOP_BUMPENVMAP: bump_map |= 1 << stage; + /* fall through */ case WINED3D_TOP_BLEND_TEXTURE_ALPHA: case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM: tex_map |= 1 << stage;