Module: wine Branch: master Commit: 7cb16e4dbe8dc7b6cc7949df8fe00f8876c4e5a7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7cb16e4dbe8dc7b6cc7949df8f...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Oct 3 00:38:38 2016 +0200
wined3d: Bind dummy textures to all texture image units.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index a362247..e09c6fd 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1514,9 +1514,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC void context_bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context) { const struct wined3d_gl_info *gl_info = context->gl_info; - unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers); + unsigned int i;
- for (i = 0; i < count; ++i) + for (i = 0; i < gl_info->limits.combined_samplers; ++i) { GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i)); checkGLcall("glActiveTexture");