Module: wine Branch: master Commit: 551705d65f583f68f84aa595d8cd45ab06c44d33 URL: http://source.winehq.org/git/wine.git/?a=commit;h=551705d65f583f68f84aa595d8...
Author: Francois Gouget fgouget@free.fr Date: Sat Jan 7 14:39:55 2017 +0100
wined3d: Make some functions static.
Signed-off-by: Francois Gouget fgouget@free.fr Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 4 ++-- dlls/wined3d/texture.c | 2 +- dlls/wined3d/wined3d_private.h | 5 ----- 3 files changed, 3 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index d326a70..6883b40 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -94,7 +94,7 @@ static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer) && !buffer->maps->offset && buffer->maps->size == buffer->resource.size; }
-void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) +static void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) { TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
@@ -567,7 +567,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, } }
-BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, +static BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context, DWORD location) { const struct wined3d_gl_info *gl_info = context->gl_info; diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index a24a492..da003e1 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1390,7 +1390,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture) FIXME("texture %p stub!\n", texture); }
-struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, +static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx) { UINT sub_count = texture->level_count * texture->layer_count; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 09fbb70..e1787a2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2852,8 +2852,6 @@ BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN; -struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; void wined3d_texture_invalidate_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN; void wined3d_texture_load(struct wined3d_texture *texture, @@ -3253,14 +3251,11 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN; void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; -BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context, - DWORD location) DECLSPEC_HIDDEN; BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; -void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view {