Module: wine Branch: master Commit: 08fa2f0f73c923ecc8f6c4d98bc223ef009188b6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=08fa2f0f73c923ecc8f6c4d98b...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Oct 9 03:19:11 2015 +0200
d3d11: Break lines exceeding 120 characters.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 20027a7..8a3a2e8 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1215,14 +1215,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable); /* glEnableIndexedEXT(GL_BLEND, ...) */ FIXME("Per-rendertarget blend not implemented.\n"); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->RenderTarget[0].BlendEnable); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, + desc->RenderTarget[0].BlendEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->RenderTarget[0].SrcBlendAlpha); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->RenderTarget[0].DestBlendAlpha); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->RenderTarget[0].BlendOpAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, + desc->RenderTarget[0].SrcBlendAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, + desc->RenderTarget[0].DestBlendAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, + desc->RenderTarget[0].BlendOpAlpha); FIXME("Color mask > 3 not implemented.\n"); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);