Module: wine Branch: master Commit: 9d918659792ded2d67661f9da177da90b7a43ae6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9d918659792ded2d67661f9da1...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Feb 15 14:27:33 2017 +0100
d3d11/tests: Fix SM4 not instruction test.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 34 ++++++++++++++++------------------ 1 file changed, 16 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 3977f70..229adc8 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -10823,23 +10823,21 @@ static void test_uint_shader_instructions(void) static const DWORD ps_not_code[] = { #if 0 - uint bits[2]; + uint2 bits;
uint4 main() : SV_Target { - return uint4(~bits[0], ~(bits[0] ^ ~0u), ~bits[1], ~(bits[1] ^ ~0u)); + return uint4(~bits.x, ~(bits.x ^ ~0u), ~bits.y, ~(bits.y ^ ~0u)); } #endif - 0x43425844, 0x1d56b429, 0xb5f4c0e1, 0x496a0bfd, 0xfc6f8e6f, 0x00000001, 0x00000140, 0x00000003, + 0x43425844, 0xaed0fd26, 0xf719a878, 0xc832efd6, 0xba03c264, 0x00000001, 0x00000100, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, - 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000c8, 0x00000040, 0x00000032, - 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, - 0x00000001, 0x08000057, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, - 0xffffffff, 0x0500003b, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x08000057, 0x00100012, - 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x00004001, 0xffffffff, 0x0500003b, 0x00102082, - 0x00000000, 0x0010000a, 0x00000000, 0x0600003b, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, - 0x00000000, 0x0600003b, 0x00102042, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x0100003e, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000088, 0x00000040, 0x00000022, + 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, + 0x00000001, 0x0b000057, 0x00100032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00004002, + 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x0500003b, 0x001020a2, 0x00000000, 0x00100406, + 0x00000000, 0x0600003b, 0x00102052, 0x00000000, 0x00208106, 0x00000000, 0x00000000, 0x0100003e, }; static const struct shader ps_bfi = {ps_bfi_code, sizeof(ps_bfi_code), D3D_FEATURE_LEVEL_11_0}; static const struct shader ps_ubfe = {ps_ubfe_code, sizeof(ps_ubfe_code), D3D_FEATURE_LEVEL_11_0}; @@ -10877,13 +10875,13 @@ static void test_uint_shader_instructions(void) {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}}, {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}},
- {&ps_ubfe, {0x00000000}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}}, - {&ps_ubfe, {0xffffffff}, {0x0000000f, 0x007fffff, 0x0000007f, 0x3fffffff}}, - {&ps_ubfe, {0xff000000}, {0x00000000, 0x007f0000, 0x00000000, 0x3f800000}}, - {&ps_ubfe, {0x00ff0000}, {0x00000000, 0x0000ff00, 0x00000000, 0x007f8000}}, - {&ps_ubfe, {0x000000ff}, {0x0000000f, 0x00000000, 0x0000007f, 0x0000007f}}, - {&ps_ubfe, {0x80000001}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}}, - {&ps_ubfe, {0xc0000003}, {0x00000000, 0x00400000, 0x00000001, 0x20000001}}, + {&ps_ubfe, {0x00000000}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}}, + {&ps_ubfe, {0xffffffff}, {0x0000000f, 0x007fffff, 0x0000007f, 0x3fffffff}}, + {&ps_ubfe, {0xff000000}, {0x00000000, 0x007f0000, 0x00000000, 0x3f800000}}, + {&ps_ubfe, {0x00ff0000}, {0x00000000, 0x0000ff00, 0x00000000, 0x007f8000}}, + {&ps_ubfe, {0x000000ff}, {0x0000000f, 0x00000000, 0x0000007f, 0x0000007f}}, + {&ps_ubfe, {0x80000001}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}}, + {&ps_ubfe, {0xc0000003}, {0x00000000, 0x00400000, 0x00000001, 0x20000001}},
{&ps_bfrev, {0x12345678}, {0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}}, {&ps_bfrev, {0xffff0000}, {0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}}, @@ -10927,7 +10925,7 @@ static void test_uint_shader_instructions(void) context = test_context.immediate_context; feature_level = ID3D11Device_GetFeatureLevel(device);
- cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 4 * sizeof(tests[0].bits), NULL); + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(tests[0].bits), NULL); ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);