Module: wine Branch: master Commit: 881e0a4310e5c9caf258ea9b45e70a0c948dfc77 URL: https://source.winehq.org/git/wine.git/?a=commit;h=881e0a4310e5c9caf258ea9b4...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Nov 25 18:11:29 2020 +0100
wined3d: Use glClearDepthf() when available.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 2f42a41754f..41e4415f13f 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5398,7 +5398,10 @@ static void ffp_blitter_clear_rendertargets(struct wined3d_device *device, unsig { gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE); context_invalidate_state(context, STATE_DEPTH_STENCIL); - gl_info->gl_ops.gl.p_glClearDepth(depth); + if (gl_info->supported[ARB_ES2_COMPATIBILITY]) + GL_EXTCALL(glClearDepthf(depth)); + else + gl_info->gl_ops.gl.p_glClearDepth(depth); checkGLcall("glClearDepth"); clear_mask = clear_mask | GL_DEPTH_BUFFER_BIT; }