Module: wine Branch: master Commit: 43903e12cbf147db1a56ceb2af3f46f323736bee URL: http://source.winehq.org/git/wine.git/?a=commit;h=43903e12cbf147db1a56ceb2af...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Fri Jan 1 18:24:50 2016 +0000
d3d8/tests: Use a slop for test_shademode.
Signed-off-by: Stefan Dösinger stefandoesinger@gmx.at Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/tests/visual.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 0663e18..322c0dd 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -8478,9 +8478,9 @@ static void test_shademode(void) * functionality being available. */ /* PHONG should be the same as GOURAUD, since no hardware implements * this. */ - ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n", + ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n", i, color0, tests[i].color0); - ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n", + ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n", i, color1, tests[i].color1);
IDirect3DDevice8_SetVertexShader(device, 0);