Module: vkd3d Branch: master Commit: ea554b91d7733f7650731d5139e5dc8701b34ea2 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/ea554b91d7733f7650731d5139e5dc...
Author: Nikolay Sivov nsivov@codeweavers.com Date: Fri Oct 27 22:21:29 2023 +0200
tests: Remove unused parameter from mul() tests functions.
---
tests/hlsl/mul.shader_test | 37 ++++++++++++++++++------------------- 1 file changed, 18 insertions(+), 19 deletions(-)
diff --git a/tests/hlsl/mul.shader_test b/tests/hlsl/mul.shader_test index cb104a9e..7ddd50b6 100644 --- a/tests/hlsl/mul.shader_test +++ b/tests/hlsl/mul.shader_test @@ -1,6 +1,5 @@ - [pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -16,7 +15,7 @@ draw quad probe all rgba (30.0, 70.0, 110.0, 150.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4 x = float4(1.0, 2.0, 3.0, 4.0); float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -32,7 +31,7 @@ draw quad probe all rgba (90.0, 100.0, 110.0, 120.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -48,7 +47,7 @@ draw quad probe all rgba (14.0, 38.0, 62.0, 86.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float3 x = float3(1.0, 2.0, 3.0); float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -64,7 +63,7 @@ draw quad probe all rgba (38.0, 44.0, 50.0, 56.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float3x3 x = float3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, @@ -79,7 +78,7 @@ draw quad probe all rgba (14.0, 32.0, 50.0, 0.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4 x = float4(1.0, 2.0, 3.0, 4.0); float3x3 y = float3x3(1.0, 2.0, 3.0, @@ -94,7 +93,7 @@ draw quad probe all rgba (30.0, 36.0, 42.0, 0.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float x = 10.0; float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -110,7 +109,7 @@ draw quad probe all rgba (50.0, 60.0, 70.0, 80.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -126,7 +125,7 @@ draw quad probe all rgba (50.0, 60.0, 70.0, 80.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float1 x = float1(10.0); float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -142,7 +141,7 @@ draw quad probe all rgba (10.0, 20.0, 30.0, 40.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -158,7 +157,7 @@ draw quad probe all rgba (10.0, 50.0, 90.0, 130.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float1x1 x = float1x1(10.0); float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -174,7 +173,7 @@ draw quad probe all rgba (10.0, 20.0, 30.0, 40.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -190,7 +189,7 @@ draw quad probe all rgba (10.0, 50.0, 90.0, 130.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float1x4 x = float1x4(1.0, 2.0, 3.0, 4.0); float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -206,7 +205,7 @@ draw quad probe all rgba (90.0, 100.0, 110.0, 120.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -222,7 +221,7 @@ draw quad probe all rgba (5.0, 10.0, 15.0, 20.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x1 x = float4x1(1.0, 2.0, 3.0, 4.0); float4x4 y = float4x4(1.0, 2.0, 3.0, 4.0, @@ -238,7 +237,7 @@ draw quad probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, @@ -254,7 +253,7 @@ draw quad probe all rgba (30.0, 70.0, 110.0, 150.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float3x3 x = float3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, @@ -272,7 +271,7 @@ draw quad probe all rgba (83.0, 98.0, 113.0, 128.0)
[pixel shader] -float4 main(float4 pos : sv_position) : sv_target +float4 main() : sv_target { float4x4 x = float4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0,