Module: wine Branch: master Commit: 5ff257f226361ae7c11f122a227da408c9516f7a URL: http://source.winehq.org/git/wine.git/?a=commit;h=5ff257f226361ae7c11f122a22...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Oct 14 02:08:12 2015 +0200
d3d11: Implement d3d11_immediate_context_IASetInputLayout().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/d3d11_private.h | 1 + dlls/d3d11/device.c | 9 ++++++++- dlls/d3d11/inputlayout.c | 9 +++++++++ 3 files changed, 18 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 02fa1dc..956ebf0 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -222,6 +222,7 @@ HRESULT d3d_input_layout_create(struct d3d_device *device, const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, struct d3d_input_layout **layout) DECLSPEC_HIDDEN; +struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN; struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
/* ID3D11VertexShader, ID3D10VertexShader */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index a06f3e6..71ed27c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -202,7 +202,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface, ID3D11InputLayout *input_layout) { - FIXME("iface %p, input_layout %p stub!\n", iface, input_layout); + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout); + + TRACE("iface %p, input_layout %p.\n", iface, input_layout); + + wined3d_mutex_lock(); + wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL); + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface, diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c index bb98d30..d481dd2 100644 --- a/dlls/d3d11/inputlayout.c +++ b/dlls/d3d11/inputlayout.c @@ -379,6 +379,15 @@ HRESULT d3d_input_layout_create(struct d3d_device *device, return S_OK; }
+struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d11_input_layout_vtbl); + + return impl_from_ID3D11InputLayout(iface); +} + struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) { if (!iface)