Module: wine Branch: master Commit: 4b86f13adef659dea80618afc5359bdeb5124e62 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b86f13adef659dea80618afc5...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Apr 24 19:31:39 2015 +0200
wined3d: Also free the input signature in shader_cleanup() (Valgrind).
---
dlls/wined3d/shader.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 2a2cf3a..d9ff768 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1862,6 +1862,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe static void shader_cleanup(struct wined3d_shader *shader) { HeapFree(GetProcessHeap(), 0, shader->output_signature.elements); + HeapFree(GetProcessHeap(), 0, shader->input_signature.elements); HeapFree(GetProcessHeap(), 0, shader->signature_strings); shader->device->shader_backend->shader_destroy(shader); HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);