Module: wine Branch: master Commit: 404f4f73214c52c985adaeae6e18187c1a08cb66 URL: http://source.winehq.org/git/wine.git/?a=commit;h=404f4f73214c52c985adaeae6e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jun 22 10:16:00 2009 +0200
wined3d: Get rid of some asserts.
---
dlls/wined3d/directx.c | 3 --- dlls/wined3d/palette.c | 5 +++-- dlls/wined3d/surface_base.c | 5 ----- dlls/wined3d/surface_gdi.c | 1 - 4 files changed, 3 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 25fd4d4..536d7a4 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -23,7 +23,6 @@ */
#include "config.h" -#include <assert.h> #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); @@ -242,7 +241,6 @@ static void WineD3D_ReleaseFakeGLContext(void) { wined3d_fake_gl_context_hwnd = NULL; wined3d_fake_gl_context_available = FALSE; } - assert(wined3d_fake_gl_context_ref >= 0);
LeaveCriticalSection(&wined3d_fake_gl_context_cs); } @@ -254,7 +252,6 @@ static BOOL WineD3D_CreateFakeGLContext(void) {
TRACE("getting context...\n"); if(wined3d_fake_gl_context_ref > 0) goto ret; - assert(0 == wined3d_fake_gl_context_ref);
wined3d_fake_gl_context_foreign = TRUE;
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c index 338e66e..a5447d0 100644 --- a/dlls/wined3d/palette.c +++ b/dlls/wined3d/palette.c @@ -22,7 +22,6 @@ #include "winerror.h" #include "wine/debug.h"
-#include <assert.h> #include <string.h>
#include "wined3d_private.h" @@ -78,7 +77,9 @@ DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) { case WINEDDPCAPS_2BIT: return 4; case WINEDDPCAPS_4BIT: return 16; case WINEDDPCAPS_8BIT: return 256; - default: assert(0); return 256; + default: + FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS); + return 256; } }
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c index d776785..44b9423 100644 --- a/dlls/wined3d/surface_base.c +++ b/dlls/wined3d/surface_base.c @@ -30,8 +30,6 @@ #include "wine/port.h" #include "wined3d_private.h"
-#include <assert.h> - WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
/* See also float_16_to_32() in wined3d_private.h */ @@ -1117,8 +1115,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D dstwidth = xdst.right - xdst.left; width = (xdst.right - xdst.left) * bpp;
- assert(width <= dlock.Pitch); - if (DestRect && Src != This) dbuf = dlock.pBits; else @@ -1619,7 +1615,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst slock.Pitch = dlock.Pitch;
/* Since slock was originally copied from this surface's description, we can just reuse it */ - assert(This->resource.allocatedMemory != NULL); sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; sEntry = Src->resource.format_desc; diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index a194569..96054d9 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -29,7 +29,6 @@ #include "wine/port.h" #include "wined3d_private.h"
-#include <assert.h> #include <stdio.h>
/* Use the d3d_surface debug channel to have one channel for all surfaces */