Module: wine Branch: master Commit: 6d948e1a8cdd8a9a5ae2b6124468275cbf13f2b8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6d948e1a8cdd8a9a5ae2b61244...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 1 22:48:13 2012 +0200
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 7 +++++++ dlls/wined3d/shader_sm4.c | 14 +++++++++++++- dlls/wined3d/wined3d_private.h | 7 +++++-- 5 files changed, 27 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index a54a37f..4f5efe0 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5101,6 +5101,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_CRS */ shader_hw_map2gl, /* WINED3DSIH_CUT */ NULL, /* WINED3DSIH_DCL */ shader_hw_nop, + /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index db04c6a..d344bfa 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5120,6 +5120,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_CRS */ shader_glsl_cross, /* WINED3DSIH_CUT */ shader_glsl_cut, /* WINED3DSIH_DCL */ shader_glsl_nop, + /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 72f2fa6..d07809b 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_CRS */ "crs", /* WINED3DSIH_CUT */ "cut", /* WINED3DSIH_DCL */ "dcl", + /* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer", /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", @@ -1367,6 +1368,12 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe TRACE(" "); shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version); } + else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER) + { + TRACE("%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_src_param(&ins.declaration.src, &shader_version); + TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed"); + } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY) { diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index f50fd76..cd93fb3 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -32,6 +32,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
+#define WINED3D_SM4_INDEX_TYPE_SHIFT 11 +#define WINED3D_SM4_INDEX_TYPE_MASK (0x1 << WINED3D_SM4_INDEX_TYPE_SHIFT) + #define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31) @@ -102,6 +105,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_USHR = 0x55, WINED3D_SM4_OP_UTOF = 0x56, WINED3D_SM4_OP_XOR = 0x57, + WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59, WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, @@ -222,6 +226,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"}, {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"}, {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"}, + {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""}, {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, @@ -592,7 +597,14 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi FIXME("Skipping modifier 0x%08x.\n", modifier); }
- if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY) + if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER) + { + shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, + &ins->declaration.src, NULL); + if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK) + ins->flags |= WINED3DSI_INDEXED_DYNAMIC; + } + else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY) { enum wined3d_sm4_output_primitive_type primitive_type;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6db495f..b14e85d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -374,8 +374,9 @@ enum wined3d_shader_dst_modifier };
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ -#define WINED3DSI_TEXLD_PROJECT 1 -#define WINED3DSI_TEXLD_BIAS 2 +#define WINED3DSI_TEXLD_PROJECT 0x1 +#define WINED3DSI_TEXLD_BIAS 0x2 +#define WINED3DSI_INDEXED_DYNAMIC 0x4
enum wined3d_shader_rel_op { @@ -439,6 +440,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_CRS, WINED3DSIH_CUT, WINED3DSIH_DCL, + WINED3DSIH_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_VERTICES_OUT, @@ -670,6 +672,7 @@ struct wined3d_shader_instruction { struct wined3d_shader_semantic semantic; enum wined3d_primitive_type primitive_type; + struct wined3d_shader_src_param src; UINT count; } declaration; };