Module: wine Branch: refs/heads/master Commit: 339a4dbd5bc7383bce9aad1898f6c951e6d5f722 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=339a4dbd5bc7383bce9aad18...
Author: Francois Gouget fgouget@free.fr Date: Thu Mar 2 19:40:33 2006 +0100
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file. Fix the stub message so it is more standard and use consistent parameter names.
---
dlls/d3d8/d3d8_main.c | 8 ++++---- dlls/d3d9/d3d9_main.c | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index be37d41..67120ec 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -75,9 +75,9 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, * PARAMS * toto result? */ -BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int foo, int bar, void *fee, int rab) +BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto) { - FIXME("(void): stub: %p %d %d %p %d\n", pFunction, foo, bar, fee, rab); + FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); return TRUE; }
@@ -87,8 +87,8 @@ BOOL WINAPI ValidateVertexShader(LPVOID * PARAMS * toto result? */ -BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int foo, int bar, void *fee, int rab) +BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto) { - FIXME("(void): stub: %p %d %d %p %d\n", pFunction, foo, bar, fee, rab); + FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); return TRUE; } diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c index e249a32..b2b758e 100644 --- a/dlls/d3d9/d3d9_main.c +++ b/dlls/d3d9/d3d9_main.c @@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, */ BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto) { - FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto); + FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); return TRUE; }
@@ -90,6 +90,6 @@ BOOL WINAPI ValidateVertexShader(LPVOID */ BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto) { - FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto); + FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); return TRUE; }