Module: wine Branch: master Commit: 0c2479e355ff8b36959e095c6ac2ff25c8f01b48 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0c2479e355ff8b36959e095c6a...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Jan 25 11:18:00 2017 +0100
wined3d: Remove inaccurate comments.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 7 ------- 1 file changed, 7 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f053f55..8bd4cb5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4573,9 +4573,6 @@ static void shader_glsl_ret(const struct wined3d_shader_instruction *ins) } }
-/********************************************* - * Pixel Shader Specific Code begins here - ********************************************/ static void shader_glsl_tex(const struct wined3d_shader_instruction *ins) { DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, @@ -5577,10 +5574,6 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w } }
-/********************************************* - * Vertex Shader Specific Code begins here - ********************************************/ - static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) { struct glsl_program_key key;