Module: wine Branch: master Commit: a282380f08883a282f45af0eba6c1811248b8f32 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a282380f08883a282f45af0eba...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 11 09:42:14 2009 +0200
wined3d: Fix the type of the shader_reg_maps bitfields.
---
dlls/wined3d/wined3d_private.h | 26 +++++++++++++------------- 1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f5b898b..8b67086 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -644,19 +644,19 @@ typedef struct shader_reg_maps WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
- unsigned usesnrm : 1; - unsigned vpos : 1; - unsigned usesdsx : 1; - unsigned usesdsy : 1; - unsigned usestexldd : 1; - unsigned usesmova : 1; - unsigned usesfacing : 1; - unsigned usesrelconstF : 1; - unsigned fog : 1; - unsigned usestexldl : 1; - unsigned usesifc : 1; - unsigned usescall : 1; - unsigned padding : 4; + WORD usesnrm : 1; + WORD vpos : 1; + WORD usesdsx : 1; + WORD usesdsy : 1; + WORD usestexldd : 1; + WORD usesmova : 1; + WORD usesfacing : 1; + WORD usesrelconstF : 1; + WORD fog : 1; + WORD usestexldl : 1; + WORD usesifc : 1; + WORD usescall : 1; + WORD padding : 4;
/* Whether or not loops are used in this shader, and nesting depth */ unsigned loop_depth;