Module: wine Branch: master Commit: 7cbf2a38cbeed21da2ccaf6010b76ee70c15b1c0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7cbf2a38cbeed21da2ccaf6010...
Author: Markus Amsler markus.amsler@oribi.org Date: Thu Nov 9 02:38:47 2006 +0100
d3d8: Backport volume tests.
---
dlls/d3d8/tests/Makefile.in | 3 +- dlls/d3d8/tests/volume.c | 135 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 137 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in index 725ba7c..00ac6ad 100644 --- a/dlls/d3d8/tests/Makefile.in +++ b/dlls/d3d8/tests/Makefile.in @@ -10,7 +10,8 @@ CTESTS = \ d3d8_main.c \ device.c \ surface.c \ - texture.c + texture.c \ + volume.c
@MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/volume.c b/dlls/d3d8/tests/volume.c new file mode 100644 index 0000000..d05ec86 --- /dev/null +++ b/dlls/d3d8/tests/volume.c @@ -0,0 +1,135 @@ +/* + * Copyright (C) 2006 Henri Verbeet + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#define COBJMACROS +#include <d3d8.h> +#include "wine/test.h" + +static HWND create_window(void) +{ + WNDCLASS wc = {0}; + wc.lpfnWndProc = &DefWindowProc; + wc.lpszClassName = "d3d8_test_wc"; + RegisterClass(&wc); + + return CreateWindow("d3d8_test_wc", "d3d8_test", + 0, 0, 0, 0, 0, 0, 0, 0, 0); +} + +static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) +{ + IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; + IDirect3D8 *d3d8_ptr = 0; + IDirect3DDevice8 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + D3DDISPLAYMODE d3ddm; + HRESULT hr; + + d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); + ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); + if (!d3d8_create) return NULL; + + d3d8_ptr = d3d8_create(D3D_SDK_VERSION); + ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n"); + if (!d3d8_ptr) return NULL; + + IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = create_window(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.BackBufferFormat = d3ddm.Format; + + hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr); + + return device_ptr; +} + +static void test_volume_get_container(IDirect3DDevice8 *device_ptr) +{ + IDirect3DVolumeTexture8 *texture_ptr = 0; + IDirect3DVolume8 *volume_ptr = 0; + void *container_ptr; + HRESULT hr; + + hr = IDirect3DDevice8_CreateVolumeTexture(device_ptr, 128, 128, 128, 1, 0, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr); + ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateVolumeTexture returned: hr %#x, texture_ptr %p. " + "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL); + if (!texture_ptr || FAILED(hr)) goto cleanup; + + hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture_ptr, 0, &volume_ptr); + ok(SUCCEEDED(hr) && volume_ptr != NULL, "GetVolumeLevel returned: hr %#x, volume_ptr %p. " + "Expected hr %#x, volume_ptr != %p\n", hr, volume_ptr, D3D_OK, NULL); + if (!volume_ptr || FAILED(hr)) goto cleanup; + + /* These should work... */ + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IUnknown, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DResource8, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DBaseTexture8, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolumeTexture8, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */ + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolume8, &container_ptr); + ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + +cleanup: + if (texture_ptr) IDirect3DVolumeTexture8_Release(texture_ptr); + if (volume_ptr) IDirect3DVolume8_Release(volume_ptr); +} + +START_TEST(volume) +{ + HMODULE d3d8_handle; + IDirect3DDevice8 *device_ptr; + + d3d8_handle = LoadLibraryA("d3d8.dll"); + if (!d3d8_handle) + { + trace("Could not load d3d8.dll, skipping tests\n"); + return; + } + + device_ptr = init_d3d8(d3d8_handle); + if (!device_ptr) return; + + test_volume_get_container(device_ptr); +}