Module: wine Branch: master Commit: 4c355b1eb5fc5a2b849140b06079755702c26231 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c355b1eb5fc5a2b849140b060...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Mar 10 07:41:47 2016 +0100
wined3d: Improve ERR() message in shader_glsl_get_sample_function().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2970a95..136bd55 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2743,7 +2743,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context { static const DWORD texel_fetch_flags = WINED3D_GLSL_SAMPLE_LOAD | WINED3D_GLSL_SAMPLE_OFFSET; if (flags & ~texel_fetch_flags) - ERR("Unexpected flags for texelFetch %#x.\n", flags & ~texel_fetch_flags); + ERR("Unexpected flags %#x for texelFetch.\n", flags & ~texel_fetch_flags);
base = "texelFetch"; type_part = "";