Module: wine Branch: master Commit: e0bd44583ccb3493f395f98e4a7a72d9114bc825 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e0bd44583ccb3493f395f98e4a...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Sep 14 00:13:34 2015 +0200
d3d11/tests: Port test_create_depthstencil_view() from d3d10core.
---
dlls/d3d11/tests/d3d11.c | 59 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 8bf31dc..44e1550 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -815,6 +815,64 @@ static void test_buffer_interfaces(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_create_depthstencil_view(void) +{ + D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; + D3D11_TEXTURE2D_DESC texture_desc; + ULONG refcount, expected_refcount; + ID3D11DepthStencilView *dsview; + ID3D11Device *device, *tmp; + ID3D11Texture2D *texture; + HRESULT hr; + + if (!(device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); + + expected_refcount = get_refcount((IUnknown *)device) + 1; + hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsview); + ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); + refcount = get_refcount((IUnknown *)device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D11DepthStencilView_GetDevice(dsview, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D11Device_Release(tmp); + + ID3D11DepthStencilView_GetDesc(dsview, &dsv_desc); + ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); + ok(dsv_desc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE2D, + "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); + ok(!dsv_desc.Flags, "Got unexpected flags %#x.\n", dsv_desc.Flags); + ok(U(dsv_desc).Texture2D.MipSlice == 0, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); + + ID3D11DepthStencilView_Release(dsview); + ID3D11Texture2D_Release(texture); + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_depthstencil_view_interfaces(void) { D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc; @@ -1094,6 +1152,7 @@ START_TEST(d3d11) test_create_texture3d(); test_texture3d_interfaces(); test_buffer_interfaces(); + test_create_depthstencil_view(); test_depthstencil_view_interfaces(); test_create_rendertarget_view(); test_create_shader_resource_view();