Module: wine Branch: master Commit: 329670c7f129343ef0086f76b08a40d0fd5e3242 URL: http://source.winehq.org/git/wine.git/?a=commit;h=329670c7f129343ef0086f76b0...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Jan 10 11:23:04 2007 +0100
wined3d: Do not reset the material.
---
dlls/wined3d/drawprim.c | 28 ---------------------------- 1 files changed, 0 insertions(+), 28 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index cf47106..d210b85 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -93,8 +93,6 @@ static DWORD primitiveToGl(WINED3DPRIMIT /* Ensure the appropriate material states are set up - only change state if really required */ static void init_materials(IWineD3DDevice *iface, BOOL isDiffuseSupplied) { - - BOOL requires_material_reset = FALSE; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
if (This->tracking_color == NEEDS_TRACKING && isDiffuseSupplied) { @@ -107,45 +105,19 @@ static void init_materials(IWineD3DDevic glEnable(GL_COLOR_MATERIAL); checkGLcall("glEnable GL_COLOR_MATERIAL"); This->tracking_color = IS_TRACKING; - requires_material_reset = TRUE; /* Restore material settings as will be used */ - } else if ((This->tracking_color == IS_TRACKING && !isDiffuseSupplied) || (This->tracking_color == NEEDS_TRACKING && !isDiffuseSupplied)) { /* If we are tracking the current color but one isn't supplied, don't! */ glDisable(GL_COLOR_MATERIAL); checkGLcall("glDisable GL_COLOR_MATERIAL"); This->tracking_color = NEEDS_TRACKING; - requires_material_reset = TRUE; /* Restore material settings as will be used */ - } else if (This->tracking_color == IS_TRACKING && isDiffuseSupplied) { /* No need to reset material colors since no change to gl_color_material */ - requires_material_reset = FALSE; - } else if (This->tracking_color == NEEDS_DISABLE) { glDisable(GL_COLOR_MATERIAL); checkGLcall("glDisable GL_COLOR_MATERIAL"); This->tracking_color = DISABLED_TRACKING; - requires_material_reset = TRUE; /* Restore material settings as will be used */ } - - /* Reset the material colors which may have been tracking the color*/ - if (requires_material_reset) { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*) &This->stateBlock->material.Ambient); - checkGLcall("glMaterialfv"); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*) &This->stateBlock->material.Diffuse); - checkGLcall("glMaterialfv"); - if (This->stateBlock->renderState[WINED3DRS_SPECULARENABLE]) { - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &This->stateBlock->material.Specular); - checkGLcall("glMaterialfv"); - } else { - float black[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]); - checkGLcall("glMaterialfv"); - } - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float*) &This->stateBlock->material.Emissive); - checkGLcall("glMaterialfv"); - } - }
static const GLfloat invymat[16] = {