Module: wine Branch: master Commit: b822c259fd223a9def37b8799730548a38397a60 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b822c259fd223a9def37b87997...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jan 26 13:39:43 2013 +0100
ddraw: Delete viewports when destroying the device.
---
dlls/ddraw/device.c | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index c604c6a..8b4e1e4 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -233,6 +233,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface) if (!ref) { DWORD i; + struct list *vp_entry, *vp_entry2;
wined3d_mutex_lock();
@@ -304,6 +305,12 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
ddraw_handle_table_destroy(&This->handle_table);
+ LIST_FOR_EACH_SAFE(vp_entry, vp_entry2, &This->viewport_list) + { + struct d3d_viewport *vp = LIST_ENTRY(vp_entry, struct d3d_viewport, entry); + IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); + } + TRACE("Releasing target %p.\n", This->target); /* Release the render target. */ if (This->version != 1)