Module: wine Branch: master Commit: 6b890be5512e748412a0e21ed3f0329f1aef3057 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6b890be5512e748412a0e21ed3...
Author: Christian Costa titan.costa@wanadoo.fr Date: Thu Feb 11 07:38:02 2010 +0100
d3dx9: Add definition for ID3DXConstantTable.
---
include/d3dx9shader.h | 132 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 132 insertions(+), 0 deletions(-)
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h index a15cab6..78abec8 100644 --- a/include/d3dx9shader.h +++ b/include/d3dx9shader.h @@ -44,6 +44,15 @@
typedef LPCSTR D3DXHANDLE;
+typedef enum _D3DXREGISTER_SET +{ + D3DXRS_BOOL, + D3DXRS_INT4, + D3DXRS_FLOAT4, + D3DXRS_SAMPLER, + D3DXRS_FORCE_DWORD = 0x7fffffff +} D3DXREGISTER_SET, *LPD3DXREGISTER_SET; + typedef enum D3DXPARAMETER_CLASS { D3DXPC_SCALAR, @@ -80,6 +89,129 @@ typedef enum D3DXPARAMETER_TYPE D3DXPT_FORCE_DWORD = 0x7fffffff, } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
+typedef struct _D3DXCONSTANTTABLE_DESC +{ + LPCSTR Creator; + DWORD Version; + UINT Constants; +} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; + +typedef struct _D3DXCONSTANT_DESC +{ + LPCSTR Name; + D3DXREGISTER_SET RegisterSet; + UINT RegisterIndex; + UINT RegisterCount; + D3DXPARAMETER_CLASS Class; + D3DXPARAMETER_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT StructMembers; + UINT Bytes; + LPCVOID DefaultValue; +} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; + +#undef INTERFACE +#define INTERFACE ID3DXConstantTable + +DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBuffer methods ***/ + STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; + STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; + /*** ID3DXConstantTable methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; + STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; + STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; + STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; + STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; + STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE; + STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; + STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE; + STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; + STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE; + STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; + STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE; + STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; + STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; + STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; + STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p,a) +#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p,a) +/*** ID3DXBuffer methods ***/ +#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) +#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) +/*** ID3DXConstantTable methods ***/ +#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) +#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) +#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) +#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) +#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) +#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) +#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) +#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) +#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) +#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) +#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) +#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) +#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) +#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) +#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) +#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define ID3DXConstantTable_AddRef(p) (p)->AddRef(a) +#define ID3DXConstantTable_Release(p) (p)->Release(a) +/*** ID3DXBuffer methods ***/ +#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() +#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() +/*** ID3DXConstantTable methods ***/ +#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) +#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) +#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) +#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) +#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) +#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) +#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) +#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) +#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) +#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) +#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) +#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) +#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) +#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) +#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) +#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->>SetMatrixTranspose(a,b,c) +#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) +#endif + +typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; + typedef struct _D3DXMACRO { LPCSTR Name; LPCSTR Definition;