Module: vkd3d Branch: master Commit: e3e93b76d233370ee7d0e6d43b23af6fd46934d1 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/e3e93b76d233370ee7d0e6d43b23af...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon Apr 15 16:51:32 2024 -0500
tests: Do not run the d3d11 backend with shader model 5.1.
---
tests/shader_runner_d3d11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index c656a318..bb1d00d6 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -273,7 +273,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
runner->caps.runner = "d3d11.dll"; runner->caps.minimum_shader_model = SHADER_MODEL_4_0; - runner->caps.maximum_shader_model = SHADER_MODEL_5_1; + runner->caps.maximum_shader_model = SHADER_MODEL_5_0;
hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES, &doubles, sizeof(doubles));