Module: wine Branch: master Commit: d373e14d53c375848ffeeff7ef98f9d384d99035 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d373e14d53c375848ffeeff7ef...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Apr 7 21:04:49 2010 +0200
wined3d: Add a FIXME for predicated shader instructions.
---
dlls/wined3d/shader.c | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 307cadf..6836532 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1150,7 +1150,11 @@ void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffe if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
/* Predication token */ - if (ins.predicate) ins.predicate = *ptr++; + if (ins.predicate) + { + FIXME("Predicates not implemented.\n"); + ins.predicate = *ptr++; + }
/* Other source tokens */ for (i = 0; i < ins.src_count; ++i)